Choose a game genre and introduce it to a generalist audience
Your speech should situate your game genre in terms of its impact and importance. While not intended as a checklist, some important contexts might include: historical (what contexts inform the development and release); social/cultural (how, where, by whom, and in what ways is the game or games played/experienced); economic/industrial (business models, distribution, cost, versions); and design/technical (how does the game/genre work, what design and play elements are important, influential or popular). The genre case study must be accessible to a generalist audience; it should not be designed specifically for an academic reader or viewer. This is an opportunity to communicate something about games to someone who does not have the depth of knowledge about games of a university student studying them.