Next up for the class is educational gaming. Now many of you probably remember playing Oregon Trail or Where in the World is Carmen San Diego. If you do, it goes to show just how powerful an educational game can be…it can cement a memory that you have forever. The games have become MUCH more complex and advanced since then, and they are now a staple in the classroom. What's even MORE cool is that kids can now create their own educational game, which creates heightens their critical thinking skills as well as creates an introduction to computer science. This next project will have two parts, and here they are:
1) Research educational games and choose TWO that you are interested in learning more about. Spend some time playing them and understanding how they work. Then write up a review about each of them. What subject(s) are they for, who will benefit from them, is there a pricing structure, and what you think are the most compelling benefits to them? Also, include any deficiencies or room for improvement. You will create this presentation
Full Answer Section
- Collaboration and Teamwork: The game can be played in multiplayer mode, fostering collaboration and teamwork among students.
- Engagement and Motivation: Minecraft's immersive and engaging gameplay can motivate students to learn and explore new concepts.
Deficiencies and Improvements:
While Minecraft: Education Edition is a powerful educational tool, it could benefit from more structured lesson plans and assessments to better align with specific curriculum objectives. Additionally, the game may not be suitable for all learning styles or subject areas.
Game 2: Kahoot!
Subject Matter: Kahoot! can be used to quiz students on a variety of subjects, including science, math, history, and language arts.
Target Audience: Students of all ages.
Pricing: Free and paid plans available.
Benefits:
- Engagement and Motivation: Kahoot! gamifies learning, making it more engaging and motivating for students.
- Immediate Feedback: Students receive instant feedback on their answers, which can help them identify areas where they need to improve.
- Competition and Collaboration: Kahoot! can be used in a competitive or collaborative format, fostering healthy competition and teamwork.
Deficiencies and Improvements:
Kahoot! may be limited in its ability to assess higher-order thinking skills. Additionally, the game's format may not be suitable for all learning styles or subject areas.
Overall, both Minecraft: Education Edition and Kahoot! are valuable educational tools that can enhance student learning and engagement. By carefully considering the specific needs and goals of your students, you can select the most appropriate game for your classroom.
Sample Answer
Educational Game Reviews
Game 1: Minecraft: Education Edition
Subject Matter: Science, math, history, language arts, and more.
Target Audience: Students ages 8-16.
Pricing: Subscription-based.
Benefits:
- Creativity and Problem-Solving: Minecraft: Education Edition encourages students to think creatively and problem-solve as they build and explore virtual worlds.