Explain whether you think that this is the appropriate t test to use for the question. Why or why not?

wk 6 responen pamela Order Description assignment: Respond to one of your colleagues’ posts and: Make recommendations for the design choice. Explain" rel="nofollow">in whether you thin" rel="nofollow">ink that this is the appropriate t test to use for the question. Why or why not? As a lay reader, were you able to understand the results and their implications? Why or why not? research Question Do boys or girls spend more time playin" rel="nofollow">ing video games on a typical school day? Null Hypothesis Ho = boys spend less time playin" rel="nofollow">ing video games on typical school days. Research Design A quantitative descriptive research design would align with this research question. The research question is not askin" rel="nofollow">ing a why question so usin" rel="nofollow">ing a quantitative descriptive research design would be appropriate. The research question is simply tryin" rel="nofollow">ing to fin" rel="nofollow">ind what currently exists and the data collected could be used for future research. Comparison Means Test Used Usin" rel="nofollow">ing SPSS, an in" rel="nofollow">independent samples t-test was calculated. Sin" rel="nofollow">ince the in" rel="nofollow">independent samples t-test can only test two means at a time to fin" rel="nofollow">ind the difference (boys and girls), this test was decided to be the most practical to use (Laureate Education, 2016). The in" rel="nofollow">independent samples t-test shows if there is a difference between the means. Dependent and Independent Variables The dependent variable used for this statistical testin" rel="nofollow">ing was hours spent playin" rel="nofollow">ing video games on a typical school day. This was the test variable where the mean is calculated on (Laureate Education, 2016). The in" rel="nofollow">independent variable was T1 student’s sex. This was the groupin" rel="nofollow">ing variable. Fin" rel="nofollow">indin" rel="nofollow">ings Within" rel="nofollow">in the group statistics, the followin" rel="nofollow">ing in" rel="nofollow">information was calculated: Males N = 10323 with a mean of 2.30, standard deviation of 1.639 and standard error of mean .016; Females N = 9887 with a mean of 1.30, standard deviation of .882 and standard error of mean .009. The next step was to study the in" rel="nofollow">independent samples t-test produced by SPSS. The first area of examin" rel="nofollow">ination would be the Levene’s test, which tests the null hypothesis showin" rel="nofollow">ing the variances are equal. The Sig. or p-value shows a .000, which gave the in" rel="nofollow">indication with high probability that the null hypothesis could be rejected. Choosin" rel="nofollow">ing the equal variances not assumed lin" rel="nofollow">ine the t statistic showed 54.601 with the associated p-value of .000 which shows that the results are statistically significant at the .001 level (Laureate Education, 2016). The mean difference between boys and girls is 1.005. The 95% confidence in" rel="nofollow">interval of the difference gave a lower of .969 and an upper of 1.041. Research Question Answer To refer back to the research question, do boys or girls spend more time playin" rel="nofollow">ing video games on a typical school day, the statistical testin" rel="nofollow">ing conducted showed that there was a difference in" rel="nofollow">in the number of hours’ boys spend more time playin" rel="nofollow">ing video games on a typical school day over girls. Reference Laureate Education (Producer). (2016). The t test for in" rel="nofollow">independent samples [Video file]. Baltimore, MD: Author. Group Statistics T1 Student's sex N Mean Std. Deviation Std. Error Mean Hours spent playin" rel="nofollow">ing video games on typical school day Male 10323 2.30 1.639 .016 Female 9887 1.30 .882 .009 Independent Samples Test Levene's Test for Equality of Variances t-test for Equality of Means 95% Confidence Interval of the Difference F Sig. t df Sig. (2-tailed) Mean Std. Error Difference Difference Lower Upper Hours spent playin" rel="nofollow">ing video games on typical school day Equal variances assumed 4712.502 .000 53.956 20208 .000 1.005 .019 .969 1.042 Equal variances not assumed 54.601 15985.637 .000 1.005 .018 .969 1.041